Immersive Environment
Project notes
This collection presents immersive 3D environments and interactive worlds that I led in design and development. The work follows a compact but complete production route: visual research, Photoshop paint studies, professional 3D modelling in Maya, UV mapping, PBR texturing in Substance Painter, Unity scene assembly, lighting, light baking, optimisation and interaction scripting. Several pieces also include recorded and edited sound material shaped through Reaper, FMOD and Audacity, so the environments carry both visual depth and sonic atmosphere.
Across these works, I focus on spaces that feel enterable and readable: layered composition, sightline guidance, spatial rhythm, environmental storytelling and interface-level feedback. The result is a set of immersive scenes that connect 3D craft, real-time rendering and user experience thinking.