Immersive Environment
Project notes
This collection presents immersive 3D environments and interactive worlds that I led in design and development. I used the Unity game engine with 3D modelling, rendering, lighting, multimedia production and interactive narrative methods to build spaces with layered composition and a strong sense of exploration. The work focuses on immersive atmosphere, sightline guidance, spatial rhythm and sonic imagination, shaping environments that feel enterable, readable and complete as user experiences.