Burial Heart
A virtual museum and excavation-inspired interactive experience that turns ancient-history research into a navigable spatial journey of discovery, atmosphere and cultural interpretation.
Overview
Burial Heart is an exploratory interactive experience where I worked on worldbuilding, spatial circulation and visual research. Staged between a virtual museum and an archaeological journey, the project draws on ancient-history references, exhibition design and symbolic visual language to create a space where players can move through curated areas, encounter artefact-like objects and gradually uncover the logic of the world.
The work is designed to make cultural material feel spatial and approachable. Architecture, lighting, signage, object placement and guided movement build a sense of ritual, curiosity and discovery across the experience.
Design and technical route
The design route began with visual research into ancient motifs, museum display strategies and treasure-hunt structures, then translated those references into a coherent environment with clear circulation and staged focal points. The experience balances large architectural forms with small interactive details, so the player can understand both the scale of the space and the purpose of each encounter.
Technically, the project combines Unity scene construction, modular 3D environment production, lighting design, navigation planning and interface guidance. Its strength lies in converting research material into an experiential system: visual worldbuilding, user flow and interaction mechanics work together to support a polished cultural exploration.
Gallery
Outcome
- Translated ancient-history research into a virtual museum and excavation-style interactive journey.
- Designed circulation, object placement, signage and focal points for exploratory play.
- Built an atmospheric Unity world that combines cultural interpretation with player navigation.